![]() Since the only difference between this and what EA, 2K, Sony, MS, and the other big players do, is the fact that this is being done by small companies. If you are ok with the other stuff, then being angry about this much smaller problem is baffling. If you are upset about this, then you have to be upset about it all. Both are in the business of pumping out lower quality content at small costs in each instance, but that hit that 'feels good' and encourage more spending on that content long term.Īnd big companies like Sony, they are moving in to live service, looking at NFTs, and allowing poor content, because it brings in money. It's psychological manipulation of people's brains to get their money.ĭoesn't matter if it's a big publisher delivering their brand new AAA live service game that lets you have buy colours or a hat for your avatar, or a small organisation that is making cheap and easy games, they give out trophies for little effort. Companies have seen an easy way to deliver quick and easy (and addictable) dopamine hits while delivering very little in the way of quality content. These easy plat games serve the same purpose as microtransactions. I want to give my actual opinion here for the people blaming trophies or trophy hunters for this problem. I just think the platforms should be making it easier to filter that stuff out if you're not in that There will never be enough christian shovelware until I can get a platinum trophy for Super 3D Noah's Ark. Obviously this trophy fetishism appeals to a lot of people. I don't disagree that content discovery tools on storefronts like PSN and the Nintendo eshop should probably be improved (they could take some notes from Steam, in this regard, as a simple tagging feature, with the option to blacklist certain tags, filters out a lot of the crap, in my experience), but, at the end of the day, I'm a big believer in a live and let live policy regarding content you're not interested in. One of the signs of a successful platform is that a lot of shovelware inevitably winds up on it. Success attracts opportunism, unfortunately. A stricter content policy won't stop stuff like Life of Black Tiger or Vroom in the Night Sky from getting onto these storefronts. The inevitable result is that a LOT of worthwhile but relatively unknown indies will be sacrificed in the process.Īnd even when there is curation, crap can still get through. "Curation" sounds nice until you inevitably realize that most games have some redeeming value, and so you're just asking for someone else to substitute their own judgment for your own. It's slightly ironic, and the story is told through its Trophy system.” Press X for Trophies is a game made to help spread the word of how things should change and how the world of gaming is changing. While you can’t buy it just yet – no release date is mentioned – the product description almost makes a mockery of the platform holder’s plaza: “Games are often made to be challenging, well at least they used to be. But now, developers aren’t even trying to hide it: Press X for Trophies is a new “game”, officially announced, and with a product listing on the PS Store right now. We’ve seen an absolute avalanche of shovelware these past few months, many of which are asset swaps of the exact same game built around the idea of awarding a Platinum in a minute or less. While previous oddities like My Name Is Mayo and Mr Massagy were “fun” Platinum novelties, the PS Store is now getting absolutely overrun by small developers who’ve all cottoned on to the same thing: easy Trophies attached to low effort titles means big profits. Sony has a big problem on its hands, and it’s not clear how it’s going to solve it.
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